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- > Yes yes yes,
-
- Yes, what? :-))
-
- > the last 'one-file' version worked ok!! :-)
-
- Yes, but it had one little problem. You and Johan didn't notice
- it, but I did. The new release require an FPU! Johan had one
- and apperently you too. Joahn have done a fixed version if anyone
- is having troubles. We are not sure if it's 100% correct, but it looks
- like it.
-
- > First reactions:
- > - DEE sucks :)
-
- It sure does. :-)))
-
- > - Around 160*100 it was FAST (I guess constantly over 20 fps).
-
- Maybe, but it's fast enough. :-)
-
- > - Horrible textures (with better ones, I promise it'll look ALOT
- > better, esp if we have more 'diffuse' textures while running
- > 'low-detail' mode. I think we have the chance here to
- > show what a difference real 16 bit colour can do compared to
- > 8 bit (or even that, as they need to have each colour in
- > different brightness in doom on 256 colours.) And Jaguar Doom
- > did, in my opinion NOT show the best possible of 16bit colour.
-
- They look much better than the textures Laurent used! ;-)
-
- This diffuse mode sounds great, if it's fast enough and can be
- put on the DSP, or maybe we are not going to do it realtime?
- I think we are not going to do it realtime right? Antialiasing
- on the textures before using them would be good enough.
- Ehh.. forget it. ;-)
-
- > Ideas:
- > - As some people will prefer small screen to blocky pixels, it
- > will be hard to do textures that look good with both (ie,
- > very-much antialiased textures will make blocky pixels look
- > alot better, while in normal pixelsize, it will not look as
- > good). I suggest an option like "anti-alias" of the textures
- > if wanted. Then we could draw everything very detailed, but
- > easily have it smoothed out for blocky mode.
- > An option like in Rainbow 2 would be great, were you can
- > choose how much smoothed the picture should be.
- >
- > Anyone care to write a "smoot" routine? (Elias!!) ;)
-
- This sounds great. Everything in Bad Mood should be totaly adjustable.
- :-)))
-
- //Magnus Kollberg
-
-